What does AD stand for?
| Full form | Attack Damage |
|---|---|
| Category | Arts & entertainment |
| Type | Initialism |
The initialism AD stands for Attack Damage in League of Legends and related game-stat contexts. It is a stat used by basic attacks and abilities that explicitly scale with AD.
A scaling stat and a damage type are different. Riot's published examples include magic damage with an AD ratio, as well as total-AD and bonus-AD wording. Read the actual ability and current game version before calculating: an AD ratio does not supply base damage, other components or defenses.

Meaning in context
- Attack
- The game-stat context, not an athletic director or a dated era.
- Damage
- The stat name; an ability's damage type and full calculation still need their own information.
Practical examples
Separate scaling and type
- Before
An ability scales with AD, so it can only deal physical damage.
- After
Read the damage type separately: a published Riot example pairs magic damage with an AD ratio.
The stat used to scale an ability does not itself determine the ability's damage type. A historical patch example establishes the distinction, not today's exact champion numbers.
Use the requested stat
- Before
A 70% bonus-AD term can use any total-AD number.
- After
For an illustrative 80 bonus AD and a 70% bonus-AD ratio, the scaling contribution is 56; other components and defenses are separate.
The authored values show multiplication with the right stat category. The result is one contribution, not a prediction of an ability's complete hit damage.
Original illustrative examples, not quotations or reports of actual events.
Use AD with clarity
Does an AD ratio tell me the damage type or the final amount a target will take?
See all guidance
Read a ratio
Check whether the wording asks for total AD or bonus AD.
Use the bonus-AD value for a bonus-AD term.
Read the damage type
Use the ability's stated type rather than inferring it from the scaling letters.
An AD-scaled component can belong to an ability that deals magic damage.
Calculate a contribution
Calculate only the stated component and keep the other terms separate.
80 × 70% = 56 as an illustrative contribution.
The result is one AD scaling contribution. It excludes base damage, other components, defenses and damage-type interpretation; check the actual ability wording and game version separately.
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By AcronymIndex Editorial Team · Editorial policy